Open beta Patch 64 Notes

VIP Milestones

“VIP has been a popular player option. In appreciation of our VIP supporters, we are adding more value and content to the program.”




  • VIP Chat Badge
    • “VIP’s will now display their prestige with a chat badge that signifies their VIP rank!”
  • Tiered Rewards
    • “The more you earn, the more you earn! As you hit your VIP point milestones, you will receive Stacking bonuses.”
    • Tier 1
      • +5% Account XP Earned
      • +5% Champion Mastery Earned
      • +2% Gold Earned
      • +2% VIP Points Earned
      • +5% Discount on VIP Store Items
    • Tier 2
      • +8% Account XP Earned
      • +8% Champion Mastery Earned
      • +3% Gold Earned
      • +3% VIP Points Earned
      • +7% Discount on VIP Store Items
    • Tier 3
      • +10% Account XP Earned
      • +10% Champion Mastery Earned
      • +5% Gold Earned
      • +5% VIP Points Earned
      • +10% Discount on VIP Store Items
    • Tier 4
      • +12% Account XP Earned
      • +12% Champion Mastery Earned
      • +8% Gold Earned
      • +8% VIP Points Earned
      • +15% Discount on VIP Store Items
    • Tier 5
      • +15% Account XP Earned
      • +15% Champion Mastery Earned
      • +10% Gold Earned
      • +10% VIP Points Earned
      • +20% Discount on VIP Store Items
  • Content Rewards
    • Tier 1
      • Imperator Androxus Collection
        • Champion Skin + Weapon
    • Tier 2
      • Dynamic Spray
        • “Slayer Spray”
          • Tracks the number of kills you’ve earned
    • Tier 3
      • Title
        • “The VIP”
    • Tier 4
  • Tier 5
    • Epic Mount
      • Coming Soon
  • New VIP logo

Cards Unbound: A New Card Collection & Upgrade System

”With this update, we introduce a significant overhaul to how cards work. We have a more detailed blog post available on the changes, but here’s the TL;DR:




  • Essence is gone. Yay!
  • Paladins is even more free to play. All Cards (Basic and Legendary) are now free and immediately unlocked, and can be levelled up by collecting duplicates.
  • In the new over-the-top Quick Play mode (replacing Casual queue), you can play exactly how you want to play. Just build a loadout of your five favorite Cards -- no point limit restrictions.
  • Ranked Mode is now more balanced and competitive than ever before, with all Cards unlocked and set to Level 3.”




  • Full development blog and commentary on the changes here: https://www.paladins.com/cardsunbound/
  • Essence has been removed from the game. Players with Essence will have the currency converted to Gold at a 1-to-1 ratio. And all previous Essence rewards have been changed.
  • Level 1 of all Cards (Basic and Legendary) for all Champions are now free and immediately unlocked
  • A new Legendary has been added for each Champion. Like all other cards, all players will be granted these new Legendary Cards at Level 1 for free.
  • Cards and Legendaries can now be upgraded from Level 1 to 5 by collecting duplicate cards. Cards and Legendaries come from the Radiant Chest and a new Champion Chest, which will drop champion-specific Cards and champion-specific Legendaries.
  • Cards will auto-upgrade when the requisite number have been collected. There is no currency required to upgrade cards.
  • Champion Chests are unlocked free via Champion Mastery and for first wins of the day with a Champion.
  • Players who have already unlocked Cards (Basic and Legendaries) will receive those Cards at Level 3.
  • All Champions now have 3 default loadouts to accommodate different playstyles. Custom loadouts can still be created.
  • Quick Play Queue is new mode replacing Casual Queue. In this Queue the player can build a deck with no point-limit using the Cards he or she has acquired. Up to 5 Level 5 cards can be used in a loadout.
  • In Ranked, all player loadouts will have Cards and Legendary automatically set to Level 3. If your loadout contains cards higher than 3 they will be set to 3 in Ranked. If your loadout contains cards lower than 3 they will be set to 3 in Ranked.
    “This ensures that Ranked is all about player skill. There is no longer any grind for Cards in Ranked.”
  • Custom Match creation has a new Loadout Style option. Loadout Style of ‘Competitive’ will set cards and legendaries to level 3. This is the option that will be will be used for esports tournaments.
  • Due to the size and scope of this change, PTS will run longer than normal. Please play during PTS and give us feedback!
  • Upon initial release of this system there will be no Crystal (premium currency) purchase option for Champion Chests. “We want to make sure the free player experience is well tuned before introducing microtransactions.”
  • Below are the required number of duplicates needed to level up a card:

    Level 1 -> 2 Level 2 -> 3 Level 3 -> 4> Levle 4 -> 5
    Common 6 9 12 16
    Rare 4 6 8 10
    Epic 2 3 4 5
    Legendary 1 2 3 4

New Rarity: Limited

“We’ve had Limited items in the past -- such as Invitational 2017 Fernando. These are items available for a limited time only, and their limited status will now be reflected as a new rarity level.”

New Match Lobby presentation

“We are releasing an upgrade to our pre-match lobby presentation in this patch! We wanted to make the Champion and team presentation better integrated with the fantasy setting and Realm of Paladins -- and more visually appealing. This change allowed us to bring back a closer presentation and intro animation for the Champion you choose to play, and gives us a way to better showcase the Champions and their individual personalities moving forward.”

Default Crosshair

Changed for the below champions:



  • Jenos
  • Kinessa
  • Lex
  • Strix
  • Lian
  • Ruckus
  • Skye

General Bug Fixes




  • Daily Quests - We are continuing to address issues with Daily Quests and hope to have them all fixed for OB64 release.
  • Fixed an issue with Audio levels for Inara and Bomb King
  • Fixed an issue with Auto Item Purchase with Vivian
  • Fixed a visual issue with Vivian’s Sentinels
  • Fixed an issue with Grover’s Blossom not healing multiple Alllies

CUSTOMIZATIONS

VIP




  • Exclusive Content
    • Androxus
      • Imperator
        • Champion Skin + Weapon
    • Seris
      • Divine
        • Champion Skin + Weapon + Voice Pack + Spray
  • Current Rotation

Champions




Mounts




  • Snowflake

Chests




  • Festive Chest
    • Mounts
      • Snowflake
    • Champion Skins
      • A-bomb-idable (Bomb King)
      • Merrymaker (Evie)
    • Accessories
      • Jolly Holly (Willo)
      • Tough Cookie (Fernando)
      • Chill Weave Beanie (Kinessa)
      • Dasher’s Antlers (Androxus)
      • Frosty Foliage (Grover)
    • Weapons
      • A-bomb-idable Helpers (Bomb King)
      • Spitzen (Mal’Damba)
      • Polaris (Jenos)
      • Barrier Wreath (Makoa)
      • Merrymaker Cane (Evie)
      • Festive Blunderbuss (Barik)
      • Snow Cannon (Makoa)
      • Festive Launcher (Pip)
      • Jolly Long Bow (Sha Lin)
    • Emotes
      • Double Axel (Evie)

MAPS




  • New Onslaught map: Magistrate's Archives
    “We are really excited to be releasing our second map in the Stone Keep setting of Paladins. This Onslaught-specific map has allowed us to go deeper into the Magistrate’s keep, providing a great game play location and an opportunity to introduce a new setting tied to the conflict in the Realm and backstory of some of our Champions.”
  • Removed Onslaught versions of Jaguar Falls and Brightmarsh.
  • Test Queue rotation
    • Add
      • Triumph
      • Waterway
      • Arid V2
      • Eastwatch
      • Salt

CHAMPIONS




  • General
    • Movement Speed from abilities (e.g. hustle & prowl) will now properly diminish with other Movement Speed effects.
  • Items
    • Resilience
      • Resilience and other Crowd Control reduction effects have been modified. They now will reduces the duration of Crowd Control effects by the indicated percentage and no longer reach a floor of 0.5s.
      • Polymorph is an exception and its minimum duration is still 2s.
  • Buck
    • Shotgun
      • Damage reduced from 800 to 700.
      • Ammo count increased from 4 to 5.
  • Cassie
    • Crossbow
      • Addressed an issue where sometimes Cassie’s projectile sounds could get stuck on.
  • Drogoz
    • Fire Spit
      • Projectile speed increased from 40 to 60.
  • Pip
    • Potion Launcher
      • Self damage reduced from 400 to 200.
  • Vivian
    • LMG
      • Damage reduced from 200 to 170.
    • Sentinel
      • Fixed a bug where Sentinel’s explosion radius was larger than it appeared.

CARDS AND LEGENDARIES




  • General
    • Level 5 added to all cards.
    • Legendary cards now scale with level, with the previous value at level 3 of new Legendaries.
    • All cards have been adjusted to work with these changes.

    ChampionPortrait_Androxus_50.jpg
  • Androxus
    • Cards
      • Abyssal Touch
        • [Defiance] Defiance reduces the cooldown of Nether Step by 1.5/3/4.5/6/7.5s if it hits a champion.
        • Cooldown Reduction per rank increased from 1 to 1.5.
      • Buying Time
        • [Reversal] Reversal generates 1/2/3/4/5 Ammo.
        • Rank 1 ammo generated reduced from 3 to 1.
      • Elusive
        • [Nether Step] Gain 10/20/30/40/50% Movement speed for 3s after using Nether Step.
        • Duration increased from 2s to 3s.
      • Featherweight
        • [Armor] Increase your Air Control while using Drift by 30/60/90/120/150%.
        • Air control per rank increased from 25% to 30%.
      • Power of the Abyss
        • [Reversal] Hitting a target with Reversal reduces the Cooldown of Nether Step by 20/40/60/80/100%.
        • Cooldown reduction per rank reduced from 25% to 20%.
      • Sleight of Hand
        • [Nether Step] Using Nether Step generates 1/2/3/4/5Ammo.
        • Rank 1 ammo generated reduced from 3 to 1.
      • Watchful
        • [Weapon] Hitting an enemy reveals them to you for 1/2/3/4/5s even through stealth.
        • No longer requires a headshot.
    • Legendary Cards
      • Defiant Fist
        • New
        • [Defiance] Successful hits with Revolver increase the damage of your next Defiance by 5/7.5/10/12.5/15%up to 100%.

    ChampionPortrait_Ash_50.jpg
  • Ash
    • Cards
      • Indomitable
        • [Armor] Gain 10/20/30/40/50% crowd control reduction.
        • Crowd control reduction increased from 8% per rank to 10% per rank.
    • Legendary Cards
      • Battering Ram
        • [Shoulder Bash] Gain 30/45/60/75/90% Damage Reduction while Channeling Shoulder Bash.
        • Value at rank 3 reduced from 90% to 60%.
      • Slug Shot
        • New
        • [Weapon] Your weapon shots travel 50% faster and further, deal 12.5/18.75/25/31.25/37.5% more damage, but no longer explode.

    ChampionPortrait_Barik_50.jpg
  • Barik
    • Cards
      • Accelerator Field
        • [Barricade] You and your allies gain 10/20/30/40/50%Movement Speed for 3s when passing through Barricade.
        • Movement Speed reduced from 25% per rank to 10% per rank.
        • Now correctly indicates that the duration is 3s.
      • Bowling Ball
        • [Rocket Boots] Gain a Shield with 300/600/900/1200/1500 Health during Rocket Boots and for 4s after.
        • Fixed a description error where ranks 2-4 said “Gain shield” instead of “Gain a shield”.
      • Failsafe
        • [Armor] Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by 20/40/60/80/100%.
        • Cooldown reduction per rank reduced from 25% to 20%.
      • Field Deploy
        • [Turret] Reduce the Deploy Time of your Turret by 0.6/1.2/1.8/2.4/3s.
        • Deploy time reduction per rank reduced from 0.7s to 0.6s.
      • Foundation
        • [Barricade] Increase the Duration of Barricade by 1/2/3/4/5s.
        • Fixed a description error where rank 4 did not specify seconds.
      • One man’s Treasure
        • [Armor] Eliminations reduce active cooldowns by 10/20/30/40/50%.
        • Cooldown reduction per rank increased from 7% to 10%.
      • Brave and Bold
        • [Armor] When near turret you gain 10/20/30/40/50% Crowd Control reduction.
        • Updated description to say Crowd Control reduction instead of CC reduction.
    • Legendary Cards
      • Hair Trigger
        • New
        • [Weapon] Blunderbuss fires 15/22.5/30/37.5/45%faster.

    ChampionPortrait_BombKing_50.jpg
  • Bomb King
    • Cards
      • Ablative Coating
        • [Poppy Bomb] Increase the health of Poppy Bomb by 100/200/300/400/500.
        • Deployable Health per rank increased from 50 to 100.
      • Air Blast
        • [Poppy Bomb] Poppy Bomb increases your Air Control by 10/20/30/40/50% until you land.
        • Air control per rank reduced from 15% to 10%.
      • Bomb Shelter
        • [Weapon] Sticky Bombs deal 20/40/60/80/100%reduced Self Damage.
        • Self damage reduction per rank reduced from 25% to 20%.
      • Fallout
        • [Grumpy Bomb] Hitting an enemy with Grumpy Bomb reduces the cooldown of Poppy Bomb by 1/2/3/4/5s.
        • Fixed a description error where the Cooldown was not indicated in seconds.
      • Reinforced Casing
        • [Weapon] Increase the health of Sticky Bomb by 50/100/150/200/250.
        • Deployable Health per rank increased from 25 to 50.
    • Legendary Cards
      • Royal Subjects
        • New
        • [Weapon] Increase the explosion size of Sticky Bombs by 50/75/100/125/150%.

    ChampionPortrait_Buck_50.jpg
  • Buck
    • Cards
      • Momentum
        • [Heroic Leap] Heroic Leap grants 8/16/24/32/40%Movement Speed for 2s after landing.
        • Movement speed per rank increased from 5% to 8%.
    • Legendary Cards
      • Bucking Madness
        • New
        • Eliminations during Buck Wild resets its time counter. Charges 7.5/11.25/15/18.75/22.5% faster.

    ChampionPortrait_Cassie_50.jpg
  • Cassie
    • Cards
      • Kinetics
        • [Blast Shot] Blast Shot reduces healing by 8/16/24/32/40% more.
        • Healing reduction per rank increased from 5% to 8%.
      • Lunge
        • [Dodge Roll] Increase the distance of Dodge Roll by 10/20/30/40/50%.
        • Distance per rank reduced from 20% to 10%.
      • Sky Warden
        • [Disengage] The Cooldown of Disengage is reduced by 1.5/3/4.5/6/7.5s when hitting an airborne target.
        • Cooldown reduction per rank increased from 1s to 1.5s.
      • Tumble
        • [Armor] Gain 10/20/30/40/50% Crowd Control Reduction.
        • Crowd Control reduction per rank increased from 7% to 10%.
        • Updated description to say Crowd Control reduction instead of CC reduction
    • Legendary Cards
      • Just Breathe
        • New
        • [Scout] Crossbow shots deal up to 25/37.5/50/62.5/75% increased damage over 100 units.

    ChampionPortrait_Drogoz_50.jpg
  • Drogoz
    • Cards
      • Apex Predator
        • [Armor] Gain 10/20/30/40/50% Crowd Control Reduction.
        • Crowd Control reduction per rank increased from 7% to 10%.
      • Bask
        • [Salvo] Heal for 25/50/75/100/125 each time Salvo hits a target.
        • Healing per rank increased from 10 to 25.
      • Follow the Scent
        • [Fire Spit] Using Fire Spit increases your Movement speed by 8/16/24/32/40% for 2s.
        • Updated description to correctly indicate duration.
      • Lung Capacity
        • Reworked
        • [Fire Spit] Heal for 50/100/150/200/250 health for each enemy champion hit with Fire Spit.
      • Survival
        • [Thrust] Dropping below 10/20/30/40/50% of your max Health reduces the Cooldown of Thrust by 100%.
        • Health threshold per rank reduced from 15% to 10%
    • Legendary Cards
      • Reign of Terror
        • New
        • [Salvo] Salvo now activates instantly, always fires 6 shots, and deals 5/7.5/10/12.5/15% more damage.

    ChampionPortrait_Evie_50.jpg
  • Evie
    • Cards
      • Cold Acclimation
        • [Weapon] Your Weapon deals 20/40/60/80/100%reduced Self Damage and no longer knocks you back.
        • Self Damage reduction per rank reduced from 25% to 20%.
      • Killing Frost
        • [Soar] Kills reduce the Cooldown of Soar by 20/40/60/80/100%.
        • Cooldown per rank reduced from 25% to 20%.
    • Legendary Cards
      • Snow Globe
        • New
        • [Ice Storm] Ice Storm now deals 50/75/100/125/150%more damage and costs 60% energy, but lasts only 2s.
      • Wormhole
        • [Blink] Blink may be used a second time within 4s to return to the initial casting location and the cooldown of blink is reduced by .5/.75/1/1.25/1.5s.
        • Now also reduces the cooldown of Blink.

    ChampionPortrait_Fernando_50.jpg
  • Fernando
    • Cards
      • Brand
        • [Fireball] Fireball reduces healing by 15/30/45/60/75%for 3s.
        • Healing reduction per rank reduced from 20% to 15%.
      • Immovable Object
        • [Armor] Gain 10/20/30/40/50% Crowd Control Reduction.
        • Crowd Control reduction per rank increased from 7% to 10%.
        • Updated description to say Crowd Control reduction instead of CC reduction.
      • Launch
        • [Charge] Increase the distance of Charge by 10/20/30/40/50%.
        • Distance per rank reduced from 25% to 10%.
      • Unstoppable Force
        • [Charge] Charge applies a 300/600/900/1200/1500Knockback.
        • Knockback per rank increased from 200 to 300.
    • Legendary Cards
      • Dragonfire Lance
        • New
        • [Weapon] Flame Lance now fires small fireballs that deal 50/75/100/125/150 damage every 0.2s.

    ChampionPortrait_Grohk_50.jpg
  • Grohk
    • Cards
      • Electrostatic
        • [Weapon] Regenerate overheat 8/16/24/32/40% faster.
        • Overheat per rank increased from 6% to 8%.
      • Lightning Rod
        • [Shock Pulse] Hitting a champion with Shock Pulse heals for 25/50/75/100/125.
        • Heal per rank increased from 20 to 25.
      • Thunderlord
        • [Weapon] Your weapon can fire 8/16/24/32/40% longer before overheating.
        • Overheat increase per rank increased from 5% to 8%.
    • Legendary Cards
      • Spirit’s Domain
        • New
        • [Healing Totem] Healing totem can now deploy at range and healing full health players creates a shield with up to 500/750/1000/1250/1500 health.

    ChampionPortrait_Grover_50.jpg
  • Grover
    • Cards
      • Heavenly Agility
        • [Vine] After using Vine gain 20/40/60/80/100%increased Air Control for 4s.
        • Air control per rank increased from 10% to 20%.
    • Legendary Cards
      • Deep Roots
        • [Crippling Throw] Crippling Throw now also roots and deals 5/7.5/10/12.5/15% more damage.
        • Now also increases the damage of Crippling Throw.
      • Efflorescence
        • New
        • [Blossom] Increase the passive healing and area of Blossom by 50/75/100/125/150%.

    ChampionPortrait_Inara_50.jpg
  • Inara
    • Cards
      • Crag
        • [Impasse] Impasse gains 12/24/36/48/60% more Damage Reduction from Earthen Guard.
        • Damage reduction per rank increased from 10% to 12%.
      • Insurmountable
        • [Armor] Gain 10/20/30/40/50% Crowd Control reduction.
        • Crowd Control reduction per rank increased from 8% to 10%.
      • Summit
        • [Impasse] Activating Impasse underneath you applies a 300/600/900/1200/1500 knockup.
        • Rank 1 knockup now starts at 300.
        • Knockup per rank increased to 300.
    • Legendary Cards
      • Wrath of the Stagalla
        • New
        • [Weapon] Hitting all 3 shots on the same target deals an extra 100/150/200/250/300 damage.

    ChampionPortrait_Jenos_50.jpg
  • Jenos
    • Cards
      • Eclipse
        • [Void Grip] Enemies affected by Void Grip receive 15/30/45/60/75% reduced healing.
        • Healing reduction per rank reduced from 20% to 15%.
    • Legendary Cards
      • Binary Star
        • New
        • [Weapon] Star Splitter now deals 200/300/400/500/600damage every 0.4s.

    ChampionPortrait_Kinessa_50.jpg
  • Kinessa
    • Cards
      • Bob and Weave
        • [Transporter] Increase your movement speed by 27/54/81/108/135% for 2s after deploying or teleporting through transporter.
        • Movement speed per rank reduced from 35% to 27%.
      • Quick Scope
        • [Sniper Mode] Reduce the time it takes to scope in and scope out by 20/40/60/80/100%.
        • Scope in time per rank reduced from 25% to 20%.
    • Legendary Cards
      • Reposition
        • New
        • [Transporter] Transporter is now instant and its cooldown is reduced by 2/3/4/5/6s.

    ChampionPortrait_Lex_50.jpg
  • Lex
    • Cards
      • Commencement
        • [Combat Slide] Increase the distance of Combat Slide by 10/20/30/40/50%.
        • Distance per rank reduced from 20% to 10%.
      • Wicked Don’t Rest
        • [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by 20/40/60/80/100%.
        • Cooldown reduction per rank reduced from 25% to 20%.
    • Legendary Cards
      • Fought The Law
        • New
        • [In Pursuit] In Pursuit now deals 48/54/60/66/72% of the target's maximum health in damage over its duration.

    ChampionPortrait_Lian_50.jpg
  • Lian
    • Legendary Cards
      • Precision
        • [Weapon] Grace generates 8 ammo and your weapon deals 2.5/3.75/5/6.25/7.5% more damage.
        • Now increases weapon damage.
      • Death and Taxes
        • New
        • [Weapon] Your weapon shots reduce the effect of healing on your target by 30/45/60/75/90% for 1.5s.

    ChampionPortrait_Maeve_50.jpg
  • Maeve
    • Cards
      • Featherlight
        • [Prowl] Reduce Your fallspeed in Prowl by 5/10/15/20/25%.
        • Fallspeed reduction per rank reduced from 10% to 5%.
      • Predation
        • [Armor] Gain 10/20/30/40/50% increased movement speed while out of combat.
        • Updated description to have consistent wording across all ranks.
      • Scamper
        • [Pounce] Gain 10/20/30/40/50% Movement Speed for 3s after activating Pounce.
        • Updated description to have consistent wording across all ranks.
    • Legendary Cards
      • Rogue’s Gambit
        • [Armor] Eliminations reset the Cooldown of Pounce and Pounce deals 5/7.5/10/12.5/15% more damage.
        • Now increases pounce damage.
      • Street Justice
        • [Pounce] Pounce deals 15/22.5/30/37.5/45% of the target’s missing health as bonus damage.

    ChampionPortrait_Makoa_50.jpg
  • Makoa
    • Cards
      • Determination
        • [Armor] Gain 10/20/30/40/50% Crowd Control Reduction.
        • Crowd Control Reduction per rank increased from 7% to 10%.
      • Ebb and Flow
        • [Armor] Upon reaching 40% health the Cooldown of Shell Spin is reduced by 20/40/60/80/100%.
        • Cooldown reduction per rank reduced from 25% to 20%
      • Salvage
        • Reworked
        • [Dredge Anchor] Activating Dredge Anchor causes your Weapon Shots to not cost ammo for 1/2/3/4/5s.
    • Legendary Cards
      • Half Shell
        • [Shell Shield] Shell Shield is now placed on the ground, is not Channeled, and lasts 1/1.5/2/2.5/3s longer.
        • Now increases the duration of Shell Shield.
      • Davey Jones Locker
        • [Dredge Anchor] If your victim dies within 2/3/4/5/6s of being hit by Dredge Anchor the cooldown is reset.

    ChampionPortrait_MalDamba_50.jpg
  • Mal’Damba
    • Cards
      • Eerie Presence
        • [Mending Spirits] Reduce the Cooldown on Mending Spirits by .5/1/1.5/2/2.5s when you miss.
        • Updated description to have consistent wording across all ranks.
      • Venomous Gourd
        • Reworked
        • [Gourd] Enemies hit by Gourd take 15/30/45/60/75%reduced healing for 1s.
    • Legendary Cards
      • Wekono’s Curse
        • New
        • [Mending Spirits] May now be cast on enemies to deal 25/37.5/50/62.5/75% of the healing value as damage over time.

    ChampionPortrait_Pip_50.jpg
  • Pip
    • Cards
      • Sturdy
        • [Weapon] Your weapon no longer knocks you back and deals 20/40/60/80/100% less self damage.
        • Reduced Self Damage reduction per rank from 25% to 20%.
      • Reload
        • [Healing Potion] Instantly reduce Healing Potion'sCooldown by .5/1/1.5/2/2.5s for each ally hit.
        • Updated description to have consistent wording across all ranks.
    • Legendary Cards
      • Mischief
        • New
        • [Weapon] Hits with your Potion Launcher reduce the Cooldown of all other skills by 0.5/.75/1/1.25/1.5s.

    ChampionPortrait_Ruckus_50.jpg
  • Ruckus
    • Cards
      • Extended Magazines
        • [Advance] Advance generates 10/20/30/40/50 Ammo.
        • Increased ammo generated per rank from 5 to 10.
      • Proximity
        • Reworked
        • [Advance] Activating Advance grants 4/8/12/16/20%damage reduction for 3s.
    • Legendary Cards
      • Aerial Assault
        • [Advance] Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by .5/.75/1/1.25/1.5s.
        • Now reduces the cooldown of Advance.
      • Overdrive
        • [Weapon] Deal up to 32/36/40/44/48% more damage based on your missing Health.
        • Rank 3 damage increased from 30% to 40%.
      • Rocket Barrage
        • New
        • [Missile Launcher] You may hold up to 3 charges of Missile Launcher and Missile Launcher deals 7.5/11.25/15/18.75/22.5% increased damage.

    ChampionPortrait_Seris_50.jpg
  • Seris
    • Legendary Cards
      • The Void Abides
        • New
        • [Restore Soul] Heal all allies within 50ft of your Restore Soul target for 25/37.5/50/62.5/75% of the healing value.

    ChampionPortrait_ShaLin_50.jpg
  • Sha Lin
    • Cards
      • Poise
        • [Armor] Gain 10/20/30/40/50% Crowd Control Reduction.
        • Increased Crowd Control Reduction per rank from 5% to 10%.
      • Run Them Down
        • [Impaler Arrow] Gain 10/20/30/40/50% Movement Speed for 4s after hitting Impaler Arrow.
        • Updated description to correctly indicate the duration.
      • Windwall
        • [Planted] Gain 5/10/15/20/25% Damage Reduction during Planted.
        • Damage Reduction per rank increased from 3% to 5%.
    • Legendary Cards
      • Explosive Arrows
        • New
        • [Impaler Arrow] Impaler Arrow now explodes on contact for an additional 150/225/300/375/450 damage and knocks back all enemies in the radius, but can no longer stun.
      • Shifting Sands
        • [Planted] Killing an enemy resets the Cooldown of Planted and Planted deals 5/7.5/10/12.5/15% more damage.
        • Now also increases the damage of Planted.

    ChampionPortrait_Skye_50.jpg
  • Skye
    • Cards
      • Decrepify
        • [Poison Bolts] Poison Bolts reduce healing by 15/30/45/60/75% for 3s.
        • Healing Reduction per rank reduced from 20% to 15%.
      • Emergency Exit
        • [Hidden] You automatically enter Stealth when you drop below 30% Health. This effect can happen once every 25/20/15/10/5s.
        • Internal cooldown per rank reduced from 10s to 5s.
      • Twilight Armor
        • [Armor] Gain 10/20/30/40/50% Crowd Control Reduction.
        • Increased Crowd Control reduction per rank from 7% to 10%.
    • Legendary Cards
      • Preparation
        • [Armor] Reduce all Cooldowns by 100% when getting a kill and heal for 250/375/500/625/750 Health.
        • Now also heals on kill.
      • Smoke and Dagger
        • New
        • [Smoke Screen] Smoke Screen now deals 300/450/600/750/900 damage when it deploys.

    ChampionPortrait_Strix_50.jpg
  • Strix
    • Cards
      • Relentless
        • [Scope] Reduce the movement speed penalty of Scope by 20/40/60/80/100%.
        • Movement speed per rank reduced from 25% to 20%.
    • Legendary Cards
      • Unauthorized Use
        • New
        • [Flare] Increase the Projectile Speed of Flare by 100, increase its Damage by 150/225/300/375/450%, and reduce its Cooldown by 10s.

    ChampionPortrait_Talus_50.jpg
  • Talus
    • Cards
      • Antediluvian
        • [Overcharge] Enemies hit by Overcharge receive 15/30/45/60/75% reduced healing for 2s.
        • Healing reduction per rank reduced from 20% to 1%.
      • Reclamation
        • Reworked
        • [Overcharge] Reduce the Cooldown of Overcharge by .5/1/1.5/2/2.5s.
      • Transient
        • [Rune of Travel] The duration of Rune of Travel is reduced by .5/1/1.5/2/2.5s.
        • Duration reduction per rank reduced from 1s to .5s.
    • Legendary Cards
      • Inner Strength
        • [Rune of Travel] Rune of Travel now resets the Cooldown of Overcharge and Blitz Upper when it activates and grants you 10/15/20/25/30% damage reduction for 4s.
        • Now grants damage reduction.
      • Nothing Personal
        • New
        • [True Power] Targets below 65% Health are now revealed, and your Ultimate charge rate is increased by 7.5/11.25/15/18.75/22.5%.

    ChampionPortrait_Terminus_50.jpg
  • Terminus
    • Cards
      • Abomination
        • [Calamity Blast] Calamity Blast shots reduce healing for 2s by 4/8/12/16/20% per Charge.
        • Healing reduction per charge reduced from 5% to 4%.
      • Devastation
        • Reworked
        • [Calamity Blast] Kills with Calamity Blast generate 4 new Charges. 25/20/15/10/5s Cooldown.
      • Forsaken
        • [Armor] Gain 10/20/30/40/50% Crowd Control reduction.
        • Crowd Control reduction per rank increased from 8% to 10%.
      • It Follows
        • [Armor] You cannot be slowed below 50/60/70/80/90%of your base movement speed.
        • Movement speed floor at rank 1 reduced from 60% to 50%.
      • It Waits
        • Reworked
        • [Power Siphon] Every 1s channeling Power Siphon reduces the cooldown of Shatterfall by .2/.4/.6/.8/1s.
    • Legendary Cards
      • Seething Rage
        • New
        • [Weapon] Attack 10/15/20/25/30% faster when you have no Charges of Calamity Blast stored.
      • Undying
        • [Armor] Below 40% Health gain 10/15/20/25/30%Damage Reduction.
        • Damage reduction at rank 3 reduced from 35% to 20%.

    ChampionPortrait_Torvald_50.jpg
  • Torvald
    • Cards
      • Glyph of Freedom
        • [Armor] Gain 10/20/30/40/50% Crowd Control reduction.
        • Crowd Control reduction per rank increased from 6% to 10%.
        • Reworded to match other Crowd Control reduction cards.
    • Legendary Cards
      • Thanks, Grandpa
        • New
        • [Protection] Increase the duration of Protection by 1/1.5/2/2.5/3s. Protection grants CC Immunity.

    ChampionPortrait_Tyra_502.jpg
  • Tyra
    • Cards
      • In The Fray
        • Reworked
        • [Nade Launcher] Activating Nade Launcher grants 4/8/12/16/20% damage reduction for 3s.
    • Legendary Cards
      • Burn, Monster!
        • New
        • [Fire Bomb] Fire Bomb now Cripples enemies and deals 50/75/100/125/150% more damage.

    ChampionPortrait_Viktor_50.jpg
  • Viktor
    • Cards
      • Compensator
        • [Iron Sights] Reduces recoil by 20%.
        • Recoil reduction per rank reduced from 25% to 20%.
      • Guerrilla Warfare
        • [Hustle] After using hustle gain 10/20/30/40/50%reload speed for 3s.
        • Reload speed per rank increased from 7% to 10%.
    • Legendary Cards
      • Shrapnel
        • New
        • [Frag Grenade] Increase Frag Grenade’s AoE by 40% and deal 100/150/200/250/300 more damage.

    ChampionPortrait_Vivian_50x50.jpg
  • Vivian
    • Legendary Cards
      • Booby Trap
        • New
        • [Sensor Drone] If an enemy is within 20ft of your Sensor Drone, it explodes dealing 250/375/500/625/750 damage.

    ChampionPortrait_Willo_50.jpg
  • Willo
    • Cards
      • Pixie Dust
        • [Dead Zone] Heal for 25/50/75/100 Health per Second while standing in Dead Zone.
        • Healing per second per rank increased from 20 to 25.
    • Legendary Cards
      • Nightshade
        • New
        • [Dead Zone] Dead Zone now deals 300/450/600/750/900 damage when the initial explosion hits an enemy.

    ChampionPortrait_Ying_50-1.jpg
  • Ying
    • Cards
      • Fracture
        • [Shatter] Activating Shatter heals your illusions for 20/40/60/80/100% of their Maximum Health.
        • Healing per rank reduced from 25% to 20%.
      • Rewind
        • [Dimensional Link] Swapping to the spot of a dead Illusion spawns an illusion with 20/40/60/80/100%Health.
        • Illusion Health per rank reduced from 25% to 20%.
    • Legendary Cards
      • Life Exchange
        • New
        • [Shatter] Shatter now instantly heals your target for 400/600/800/1000/1200 health per active illusion, but consumes your illusions.

    ChampionPortrait_Zhin_50.jpg
  • Zhin
    • Cards
      • Blade Dance
        • [Whirl] Increase the distance of Whirl by 10/20/30/40/50%.
        • Distance per rank reduced from 15% to 10%.
      • Fan the Flames
        • [Billow] Kills reduce the cooldown of Billow by 20/40/60/80/100%.
        • Cooldown Reduction per rank reduced from 25% to 20%.
    • Legendary Cards
      • Yomi
        • New
        • [Weapon] Your heavy hit passes through enemies, deals 75/112.5/150/187.5/225 more damage, and has no range limit.